#include "trackerobject.h"
#include "gameobject.h"
#define NOMINMAX
TrackerObject::TrackerObject(const char* textureFilePath,  QVector3D position,
	int animationNum,  int animationIndex, double animationTimeOffset,std::string name,int _id)
	:AnimatedGameObject(textureFilePath,position,animationNum,animationIndex,
	animationTimeOffset)
{
	mName = name;
	mId = _id;
	mSkeletonID = -1;
}
TrackerObject::~TrackerObject()
{

}
void TrackerObject::Render()
{
	AnimatedGameObject::Render();
}
void TrackerObject::Update(float _elapsedTime)
{
	AnimatedGameObject::Update(_elapsedTime,false);
}